Learning through video games: their potential for the classroom and research challenges

Authors

  • Margarita del Rosario Escobar

Keywords:

Video games, Educational resources, Meaningful learning.

Abstract

This paper briefly describes some guidelines concerning the use and implementation of video games as edu-cational tools in Science teaching. Taking as starting points some key issues around the use of videogames in the classroom, commonplaces emerging from literature are described. The last section refers to methodological aspects to be considered in order to enhance the research on the impact of videogames over the learning process.

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Published

2017-11-02

How to Cite

Learning through video games: their potential for the classroom and research challenges. (2017). Journal of Physics Teaching, 29, 519-525. https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511