Learning with digital games: modeling interaction with Portal 2

Authors

  • Rosario Escobar
  • Laura Buteler

Keywords:

Digital games, Knowledge in pieces, Physics learning, Structured priority system, Portal

Abstract

This work, framed in the Knowledge in Pieces perspective (diSessa, 2017) aims to analyze the interaction between digital game Portal 2 and players in order to identify structures of knowledge defined as ‘phenomenological primitives’ (p-prims) associated to Newtonian movement of particles in space. The interaction was modeled from a topologic description of the cognitive pro-cesses involved in the interaction by using the Structured Priority System model (diSessa, 1993 & Watzl, 2010). Certain activities were associated to cognitive processes concerning the intuitive knowledge of physical space and its dynamics. Three different processes to which p-prims have high cuing priority were defined. These research findings lead to verify Portal 2 didactic poten-tialities.

Published

2020-11-18

How to Cite

Escobar, R., & Buteler, L. (2020). Learning with digital games: modeling interaction with Portal 2. Journal of Physics Teaching, 32, 97–105. Retrieved from https://revistas.unc.edu.ar/index.php/revistaEF/article/view/30971

Issue

Section

Trabajos presentados a SIEF