Programmable Minecraft: a tool to learn programming in high school

Authors

  • Gonzalo Zabala Centro de Altos Estudios en Tecnología Informática, Facultad de Tecnología Informática, Universidad Abierta Interamericana
  • Laura Pérez Cerrato Centro de Altos Estudios en Tecnología Informática, Facultad de Tecnología Informática, Universidad Abierta Interamericana
  • Sebastián Blanco Centro de Altos Estudios en Tecnología Informática, Facultad de Tecnología Informática, Universidad Abierta Interamericana
  • Ricardo Morán Centro de Altos Estudios en Tecnología Informática, Facultad de Tecnología Informática, Universidad Abierta Interamericana
  • Matías Teragni Centro de Altos Estudios en Tecnología Informática, Facultad de Tecnología Informática, Universidad Abierta Interamericana

DOI:

https://doi.org/10.60020/1853-6530.v7.n12.14620

Keywords:

programming learning, Minecraft, Smalltalk, mod

Abstract

The rise of smart devices which in one way or another have an internal software development (mobile phones, home appliances, cars, among others), has increased the need for programmers. Since formal education has not been successful in meeting this need, several projects with tools that enable to learn programming in a simple and entertaining way have arisen, such as The Hour of Code (http://code.org), which bases its tutorials in different games. Following this trend, a variant of Minecraft, which allows creating and modifying the behavior of its objects in real-time using Smalltalk as a language, was created.

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Published

2016-07-01

How to Cite

Zabala, G., Pérez Cerrato, L., Blanco, S., Morán, R., & Teragni, M. (2016). Programmable Minecraft: a tool to learn programming in high school. Virtuality, Education and Science, 7(12), pp. 113–124. https://doi.org/10.60020/1853-6530.v7.n12.14620

Issue

Section

Innovation and Experiences