Beyond screens: design and programming experiences of interactive digital objects

Authors

  • Fernando Raúl Alfredo Bordignon Laboratorio de Investigación y Formación en Nuevas Tecnologías Informáticas Aplicadas a la Educación, Universidad Pedagógica.
  • Alejandro Adrian Iglesias Laboratorio de Investigación y Formación en Nuevas Tecnologías Informáticas Aplicadas a la Educación, Universidad Pedagógica.

DOI:

https://doi.org/10.60020/1853-6530.v7.n12.14619

Keywords:

digital fluency, informal learning, computational thinking, programming, Arduino

Abstract

The increasing presence of software in people’s life, at both professional and personal level, reveals that problem solving and programming skills can give people greater freedom of action and thought when facing everyday life. In our job at the Universidad Pedagógica of Buenos Aires Province, we develop research tasks aimed at investigating how to develop digital fluency in young people and teachers through the design, development and programming of digital interactive objects. For this project, we chose Arduino open source platform. As a result, we observed that the use of this resource is relevant and very valuable to develop an educational proposal as an introduction to computational thinking.

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Published

2016-07-01

How to Cite

Bordignon, F. R. A., & Iglesias, A. A. (2016). Beyond screens: design and programming experiences of interactive digital objects. Virtuality, Education and Science, 7(12), pp. 49–58. https://doi.org/10.60020/1853-6530.v7.n12.14619

Issue

Section

Theoretical Basis and Research