Predicción del trolling en esports desde los motivos de juego y la personalidad oscura en adultos

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Pablo Christian González-Caino
Santiago Resett

Resumen

El objetivo del presente trabajo fue predecir la conducta de trolling en los videojuegos a partir de los motivos de juegos y la personalidad oscura. La muestra fue conformada intencionalmente por 469 (87% masculino) jugadores de los Esports League of Legends (60%) y CS-GO (40%), con edad media = 21 años (DE = 2.81). Los participantes contestaron un cuestionario de trolling, un instrumento de motivos de juego y uno de personalidad oscura (maquiavelismo, psicopatía y narcisismo). Los resultados mostraron mayores niveles de la conducta de trolling en el CS-GO en comparación al League of Legends. Con respecto a la predicción del trolling, la psicopatía fue el predictor más significativo para las dimensiones de la personalidad oscura. La dimensión competencia – desafío era el predictor más significativo para los motivos de juego. En la discusión se analizan las implicancias de estos hallazgos y se brindan sugerencias para futuros estudios en el área.

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González-Caino, P. C. ., & Resett, S. . (2022). Predicción del trolling en esports desde los motivos de juego y la personalidad oscura en adultos. Revista Argentina De Ciencias Del Comportamiento, 14(3), 129–138. https://doi.org/10.32348/1852.4206.v14.n3.32412
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